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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Perhaps talking about bitrate wasn’t correct of me. After looking at this again image quality itself is actually pretty good but the framerate is a different story.

    To provide context, I used it to share the video game I was playing as my friends that use discord tell me they primarily stick to it for its screen sharing capability which they use when gaming.

    I’m not sure how to best test this and provide metrics to you if this is improvable or even something you care about.

    To attempt to take the connection factor out of the equation I opened two browser windows and viewed my own screen share from a different username and even then the framerate is not great.


  • Well hell I may stand this up tonight. My only question is does the voice chat support push-to-talk?

    Edit: Ok, gave it a spin. It does not support push-to-talk but being fully browser based I don’t think that’s a trivial thing to implement anyway.

    That said, this is pretty sweet though certainly still rudimentary. I was really looking forward to the screen sharing but my friend on the other end said the quality and framerate were pretty bad. Not sure what flexibility there is as far as adjustable bit rate and framerate with what you’re doing but I’ll definitely be keeping my eye on this project.



  • Jellyfin is a fully self hosted drop in. That means it’s up to the server operator to handle everything. You would still tell your mom to just install the Jellyfin app on her TV with the one additional step in your server address which you would tell her.

    But yes, you as the operator have to do some extra things like implementating a reverse proxy and if hosting out of your home make necessary network configuration changes to accommodate this access.