Xbox Series S support is currently mandatory for developers on Microsoft’s platform…

  • Dyskolos@lemmy.zip
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    23 hours ago

    Had to upgrade my PC to the absolute best when w2 came out, then when w3 came out, and recently with cp2077…seems like w4 will be the next time. Damn this hobby blows…

  • TachyonTele@piefed.social
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    2 days ago

    If you can’t get it to run at speed with low settings in a closed environment, what’s the PC release going to look like?

    Maybe tone down the unnecessary graphics.

  • MrMcGasion@lemmy.world
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    2 days ago

    I’d imagine it’s even harder since it’s not their own engine this time around. With an in-house engine you get a team that knows the engine inside and out and can help squeeze out performance. Using Unreal Engine comes with a lot of tools that can make the art side easier so it seems like you’re saving time/money, but optimisation is arguably harder because you don’t have the same kind of internal expertise to optimise throughout production. I’m sure a studio their size can get some help from Epic, but that’s going to come with it’s own drawbacks.