(Sorry if this is too off-topic:) ISPs seem designed to funnel people to capitalist cloud services, or at least I feel like that. And it endlessly frustrates me.
The reason is even though IPv6 addresses are widely available (unlike IPv4), most ISPs won’t allow consumers to request a static rather than a dynamic IPv6 prefix along with a couple of IPv6 reverse DNS entries.
Instead, this functionality is gatekept behind expensive premium or even business contracts, in many cases even requiring legal paperwork proving you have a registered business, so that the common user is completely unable to self-host e.g. a fully functional IPv6-only mail server with reverse DNS, even if they wanted to.
The common workaround is to suck up to the cloud, and rent a VPS, or some other foreign controlled machine that can be easily intercepted and messed with, and where the service can be surveilled better by big money.
I’m posting this since I hope more people will realize that this is going on, and both complain to their ISPs, but most notably to regulatory bodies and to generally spread the word. If we want true digital autonomy to be more common, I feel like this needs to be fixed for consumer landline contracts.
Or did I miss something that makes this make sense outside of a big money capitalist angle?
Most users have no use for a static adress space. Those are usually business or power-user needs.
This you are classified as that. A power-user.
The reason they have no use for a static address is because applications haven’t evolved to work that way. Roll back the clock 30 years, do IPv6 seriously so that everyone has static assignments by the time the Y2k problem has come and gone, and you have a very different Internet.
In fact, many applications, like VoIP and game hosting, have to go through all sorts of hoops to work around NAT.
There’s pretty much no use for a normal person, just for business and power users like the person above you.
For your couple examples, nobody at home actually runs VOIP except a couple nerds just like nobody has home phones except a couple of old people. And quick game servers don’t need statics, and if you are hosting something long term that would push you into the power use space.
It would be handy for piracy to always know your friend’s IP addresses. Like friend-to-friend networks like Retroshare
And having a friend-to-friend piracy network absolutely pushes you into “power user” territory lmfao
Plenty of people used Skype and Vonage. Both were subverted because they have to assume NAT is there.
But they do work better without NAT. That’s somewhat separate from static addresses.
My old roommate and I had tons of problems back in the day when we tried to host an Internet game of C&C: Generals behind the same NAT. I couldn’t connect to him. He couldn’t connect to me. We could connect to each other but nobody outside could. It’s a real problem that’s only been “solved” because a lot of games have moved to publisher-hosted servers. Which has its own issues with longevity.
Fyi, Skype was officially killed by Microsoft on May 5th, earlier this month.
As far as I’m aware Skype does not support actual VOIP calling anymore, at least according to Microsoft and the couple forums i just skimmed through. But it’s been probably 10+ years since I’ve actually used it or interacted with anyone who used it haha
And I was talking about static IPs, which are different. And at least in the US (in single family homes) its crazy unlikely that your router is behind any NAT. Unless you’re talking about CGNAT but anything short of a dedicated fiber run or dedicated wavelength (which are not options for residential people) you will be behind a CGNAT anyways. Even if you have a public IP.
And, anecdotally. In the last 5-8 years I don’t think I’ve had any issues with NAT when hosting games, it’s just firewall rules or my public IP changed. But ymmv on that one when playing 22 year old games haha
Skype won’t be supporting anything at all very soon.
What happened with Vonage is something that could happen with any kind of instant messaging, including things like Discord.
With everything directly addressable (not just static addresses, but directly addressable), an IM/VoIP service can simply connect to the recipient. No servers are necessary in between, only routers. That doesn’t work with NAT (CG or otherwise), so what you have to do is create a server that everyone connects into, and then that forwards messages to the endpoint. This is:
This is largely invisible to end users until free services get enshittified or something goes wrong.
Yes, it’s only tangentially related to static addresses, but it’s all part of the package. This is not the Internet we should have had.
Your router has NAT. That’s the problem. CGNAT is another problem. My C&C: Generals issues did not have CGNAT.
All routers have NAT, that’s sort of their entire role. Are you maybe talking about “double NATing” where you have your router behind the ISP modem/router?
That’s not the point of a router. It is one feature that most of not all now have, but it’s not their primary purpose.
No they fucking don’t, that’s not what routers do. You don’t know what you’re talking about.
And don’t fucking tell me NAT is for security, either.
That literally is though? NAT stands for Network Address Translation. It’ll take you public IP and translate those packets to use your internal one.
If your computer has an address that starts with
169
,168
, or10
there is a NAT somewhere in your network.And it’s a “security thing” in the same way that asking someone’s name over the phone prevents impersonation haha